Whatever else you may want to say about director Tony Scott, he has been consistent. In the 25 years since he hit the big time with Top Gun, he's stayed true to his roots in TV advertising and turned out a dozen feature films that all appear to be one long postscript to a title sequence. Whatever the movies are for him, they're not about telling a story.When a filmmaker is that consistent over a long period, critics usually talk about him having a "personal style"--although what they usually mean by that is what the guy is doing when he's not trying too hard. What Tony Scott does when he's not trying too hard is to lean on the cinematic technology to make the screen as busy a place as possible, and dramatically to give us a sort of trash-novel voyeurism. In a Tony Scott film, we are allowed to garishly experience the low-life without actually getting dirty.
Scott cut his cinematic teeth on TV commercials, and his dominant early-period films are Top Gun, Days of Thunder, Beverly Hills Cop II, Revenge, Crimson Tide, The Fan, The Last Boy Scout and Enemy of the State. (20th anniversary notes about Revenge from an especially enraged correspondent, here.) Most of those were produced by Jerry Bruckheimer; and you occasionally get the feeling that when Jerry was feeling faintly intellectual towards his material he'd hire Scott, but would otherwise leave the noisy lifting to director Michael Bay. And while none of those movies suggest anything really approaching a personal style, there are some features they hold in common.First, they're mechanisms, not movies. They are engineered, not written and produced. They're constructed as a combination Ferrari and McDonalds hamburger using the tools of speed, precision and predictability. Like the McDonalds commercial, they are designed to raise your skin temperature in measurable ways, but not much more than that.

Thus, everything in a Tony Scott movie is overdriven--editing, performances, soundtrack, lighting, everything. Nothing stays still for more than a nanosecond. Performers begin at over-the-top and work from there. The soundtrack makes your ears bleed and the sun seems to be rising behind every building. If you are a sensitive type, these things wear you down -- which is Scott's approximation of emotional engagement. If you are a hard-bitten type, they irritate -- at least for the first hour and a half, at which point Stockholm syndrome sets in, and nothing happens to you that can't be cured by a good stiff drink or three.
Everybody in a Tony Scott movie is unappealing, and that's because the idea seems to be that you have to understand who everybody is in just one look; you have to be able to figure every character out in no longer than 30 seconds -- about the length of a commercial. Which means you don't understand anything about anybody. You hate everybody in a Tony Scott movie -- but they photograph well.
Everything photographs well. Every image in a Tony Scott Movie -- every frame -- is beautiful, whether it's appropriate or not. Every shot screams at you: "I took ten hours to light." It's the screaming that's the problem -- it makes the difference between a movie and a procession of glossy magazine ads. And everything is sacrificed to the gloss. The Fan (to take an example at random) purports to be a serious look at obsession. What it is, is a serious look at the saturation potential of colour film.Tony Scott films are an exploration by a cinematic weenie into what you can do with all the fun tools that Hollywood has at its disposal. Their emotional sophistication is somewhere around the level of 'male adolescent'. Intellectual content is nil. They are neither exciting nor really entertaining. But they are not without interest and if you're the type that lives for irony, they can be fun in an open-mouthed-disbelieving sort of way. In fact, in what has become an age of computer-made action movies, Tony Scott has lately become comfortably old-fashioned flashy; sort of a Robert Altman of action films. It's actually nice to see car-chases and combat filmed as if they were lingerie ads, instead of just commercials for the post-Matrix technology that produced them.
A classic example of that kind of late-period work is Domino, which the opening credits inform us is "sort of" based on the life of the late Domino Harvey, the indolent ex fashion-model daughter of actor Anthony Harvey, who went on to find her true niche in life as a low-rent bounty-hunter, working for a crooked California bail-bondsman. I'd recount what goes on for you, but there's not much to describe. Because Domino has been so completely fictionalized, there isn't a real character at its center to hold things together; and since there's virtually no narrative, you don't really know what's going on in front of you.
Actually, that's probably the defining motif, and the one interesting thing about Domino and the movies Scott has directed since: call it post-narrative film-making. Traditionally, viewers seek out narrative when they watch a movie -- it's been a storytelling medium for so long that cinematic narrative is hard-wired into us. But since the filmmakers here are so self-consciously flashy and voyeuristic, the unifying thread you catch on to when you're desperately grabbing for a story is that you're not watching a movie; you're watching people make a movie. (A large theoretical piece on that subject, here.)Domino invites us to look over Tony Scott's shoulder while he does his thing, and mostly -- unless you're on drugs or harbor ambitions to make commercials yourself -- it's not much fun to watch. It's not really subject to analysis -- the only judgment you are encouraged to make is: is what's going on in front of you this moment worth sticking around for? For me, Domino was a procession of moments where the answer was mostly no.
As a cinematic artifact, Domino is one long trailer for itself. I'd say it's achieved some kind of perfection in that venture, although I'm sure in future features Tony Scott will push himself to transcend even those crippling standards he's set so far. Along with Man on Fire, Domino is a perfect example of a genre Tony Scott has made his own -- trailer trash.
According to The New Yorker's Anthony Lane, Scott stays the course in The Taking of Pelham 123:The Taking of Pelham 1 2 3.2, as I like to think of it, is a game that declares itself to be a game. There is no pretense that any of the verities, whether of incident or of character, are in play, or that anything of moral weight is at stake; both Washington and Travolta, rather than inhabiting their parts, struck me as film stars toying with flashy personae.... I'm not sure that any genre of movie, least of all the thriller, can survive such a blast of self-consciousness. Keep deflecting like this, and there'll be no more stories to tell.And coming this November: Another Denzel Washington vehicle -- another train. Get out the drugs.



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